Portfolio
I have been developing a videogame to improve my skills in UI/UX and
programming
The menu of the game uses re-usable components. All the buttons are made from the same parent class and then given specific functionalities. The user can also navigate the UI with a joystick.
Groovespector is a visual novel so I created a dialog system that changes text and the characters picture according to data tables. Also some events can be triggered by the data tables, such as doors opening or variables being switched.
This game combines my long time musical background with my passion for videogames being able to change songs to influence the characters decision trees. What this does is basically changing the data table that is being used according to the music that is playing. I also created the music player that dynamically adds new songs as the player picks up the corresponding item.
Aside from the aspects already mentioned I also created the true first person camera system that allows for the platforming in the game.
🛠️ Tools: Unreal Engine 5, Google sheets